My top 10 video games of this generation
Saying goodbye to the PS4 generation the only way I know how: with a list!
Hello friends!
November is here, and that means a new console generation is set to begin later this month. It seems only fitting that I take a look at my top games of the generation as we get ready to sunset this console era. Strap in for a trip down memory lane as I run down my favorite video games from the last five or so years in list form. Enjoy!
With the upcoming release of the PlayStation 5 and the Xbox Series X in mid-November, the current video game generation as we know it will begin to come to a close. Seven years — and many, MANY games — later, gaming has started to take its next step forward.
Because I can’t resist jumping on a trend, I thought I’d join the thousands of other people and websites online by making my own personal ranking of my top games of this generation. It seems like a fitting way to cap off a massive generation that brought us many top tier video games, and a great way for me to talk about some of the games that impacted me the most these last few years.
As always, these rankings are my own personal opinions on games I’ve played. I’m only including games I have finished in my rankings as well — minus like, one exception — because I didn’t find it fair to include half-finished (but likely awesome!) games from my backlog such as Spider-Man or Bloodborne in here.
With that out of the way, let’s get into the rankings!
Honorable mentions
I wanted desperately to get this list down to 10 games and 10 games only, but I’ve played a lot of games this generation and it was very difficult to narrow it down from 15. These five honorable mentions are in no particular order, but definitely deserve a shout out before we dive into the meat of this ranking.
The Witcher 3: Wild Hunt
I got into The Witcher 3: Wild Hunt very late in the game, only picking it up on a PlayStation sale years after its release after one of my good friends raved about it to me once. I have not played the previous two Witcher games, but The Witcher 3 was as good as advertised and was easily accessible to a newcomer to the series like myself. The deep, meaningful quest structure sticks out as a major high point to me, with some of the best side quests and storytelling in video games lurking within this behemoth.
Final Fantasy XIV
So, I haven’t beaten the main story of Final Fantasy XIV yet — and I’ve only been playing it for about two months now — but this game sits in my honorable mentions for one reason: it’s gotten me to actually play a MMO. I want to write a longer piece on this game sometime down the line, as I was resistant to playing MMOs until Final Fantasy XIV came along. I’m only just entering the first expansion to the game on the free trial, so I’ve got a long way to go, but I already consider these last few months a win for this game in my book.
Ghost of Tsushima
I don’t have many platinum trophies, but I can proudly say this year’s blockbuster from Sucker Punch is one of them. Ghost of Tsushima had been on my radar since Sony unveiled our first look at the game years back, and for me it lived up to the hype and more. By game’s end, I was way more invested in the story, the world, and its characters than I had thought I would be, and the desire to see all of Tsushima’s offerings is what drove me to clear the map fully and platinum the game.
Stardew Valley
Sometimes, you just have to start a new farm you’ll never complete in Stardew Valley at 11 p.m. because you’re in your feelings. Personally, I’ve never finished a full farm in Stardew Valley, but I bought the game twice — first on PC then on Switch — and have seen a lot of what the game has to offer. It’s a game that’s easy to play, but hard to master with the infinite ways to make money on your farm, and it’s one that’s overall a very chill, low-key experience.
The Legend of Zelda: Breath of the Wild
Unlike most of the world, I waited to buy a Switch until December of its release year, meaning I missed out on the Breath of the Wild hype for a long time. When I finally got my hands on it though, I sunk over 150-plus hours into the game. I completed the main story and the DLC, finished all of the shrines, and saw the biggest and best side quests the game had to offer. I definitely wasn’t thinking out of the box to defeat enemies or solve puzzles like some people on Twitter were, but I had fun in the gorgeous open world Nintendo created.
Now… onto the real list!
10. Dragon Age: Inquisition
It only makes sense for me to start off this list with the first PlayStation 4 game I ever played, Dragon Age: Inquisition. I had never played a Dragon Age game before Inquisition, but I had always heard good things about the series. Plus, it was a semi-open world RPG in a fantasy realm with various races and classes to play as, so it hit all the right buttons for me.
I know Inquisition isn’t held in the same pantheon as the first two games for longtime fans of the series, but I really enjoyed my time with the game and its DLCs. So much so that I often restart a new playthrough of the game every half year or so with a different class because I find all the builds extremely fun and varied. At this point, I’m a master of the character creation screen in Inquisition for how much time I’ve spent working on crafting the perfect new Inquisitor.
Yes, Corypheus is a terrible main villain. Yes, there are some of my companions that I like a lot more than the others. Yes, the Hinterlands is too damn long of a tutorial map. However, there are some really incredible main missions in Inquisition that I think about all the time. The set piece from the time traveling, grimdark future of “In Hushed Whispers” and the battle of Haven from “In Your Heart Shall Burn” are wildly memorable moments that occupy a good percentage of my brain on any given day.
Inquisition is definitely a comfort game of mine for when I want to step into a well-worn, but well-crafted fantasy world and role play until my heart’s content.
9. Sayonara Wild Hearts
After hearing that Sayonara Wild Hearts had the music of a top-40 pop album and the aesthetics of an 80s bisexual heaven, I was sold from the get-go. This game runs about 50 minutes long in total as a short and sweet experience, but is definitely some of the best $10 I’ve ever spent in my lifetime honestly.
Sayonara Wild Hearts deals with a young woman who has experienced violent heartbreak and the adventure she goes on to get her groove back. The story isn’t the most innovative thing you’ll see in a video game, and it’s more of a vehicle for the interactive pop album you play through. Each of the levels has their own gimmicks — from on-rails side-scrollers to button-mashing boss battles — that builds upon the mechanics of previous songs.
The great thing about Sayonara Wild Hearts is that the levels are incredibly quick, with the songs ranging from 40 seconds to a minute on average outside of the longer boss battles. It’s a great game to pick up and play a little bit at a time, especially on the Switch, or an easy one to binge in less than an hour.
What keeps me coming back to Sayonara Wild Hearts is the soundtrack, which dives deep into synth-pop but spreads its wings into chill atmospheric to slow down the pace. It’s a really great listen, and it’s a shame some of the tracks are only a minute long, as it’s hard not to want more of what composers Daniel Olsén and Jonathan Eng, alongside vocalist Linnea Olsson, created here.
Since I first played Sayonara Wild Hearts earlier in 2020, I’ve gone back to revisit this world a handful of times to either replay the game in its entirety or get a quick fix for a few specific levels. The game does have great replay value too with its scoring system and intriguing Zodiac Riddles that will have you puzzling out what to do in a specific level.
It’s hard not to play Sayonara Wild Hearts without having a smile on your face throughout the entire adventure, and it’s well worth a playthrough to experience its uplifting vibes.
8. Sekiro: Shadows Die Twice
FromSoftware games are notoriously some of the most difficult in the medium. Director Hidetaka Miyazaki is famous for the Dark Souls series and Bloodborne, and yet Sekiro: Shadows Die Twice is the first game of his that I’ve completed to the end credits. I own all the games in the Dark Souls series, and am also planning on buying the Demon’s Souls remaster for the PS5, but Sekiro holds a special place in my heart because I actually forced myself to beat it.
Sekiro has the foundation of a Dark Souls game at its core, from the bonfire checkpoint system to the loss of currency upon death mechanic and the tough-but-fair enemy and boss design. Where Sekiro goes off on its own path is in its story, which is more in-your-face than the secretive Dark Souls series, and the lack of a customizable playable character, as the game follows the tale of a shinobi known as Wolf.
The real meat of this game is in its combat, which feels like a dance due to its block-focused mechanics. Sekiro is all about defense and counterattack, where blocking your opponent’s moves at the right time fills a posture meter separate from their health bar. Most times, filling the posture meter by blocking, countering, or jumping over attacks instead of chipping away at their health is the way to go, often ending in a satisfying move that took the rest of their health away and ending the fight, or starting the next phase.
Nailing down Sekiro’s combat by inputting perfect parries while weaving in special moves and nailing down the attack patterns of a boss just felt so good to pull off. I was not a master at the combat by any means — and I definitely cheesed a frustrating boss or two — but I beat the game on my own merits and achieved the “best” ending by completing a few more tasks before the game’s finale.
I also have to shoutout Sekiro’s level design and art style. Though not as interconnected as Dark Souls, the layouts of the maps in Sekiro felt very lived-in and were a joy to discover how they connected to one another. And while the similar historical Japan title in Ghost of Tsushima has more gorgeous vistas and locations, Sekiro still amazed me with its grittier, more fantastical design.
Sekiro also got a recent free update with harder trials, new collectables, and skins for Wolf to acquire. While I haven’t played the game in over a year now, I may just boot it up soon to dive back in to the world and take a look at what they added.
7. Persona 5 Royal
It definitely says something about a game that I bought and played it twice in the span of a few years, even knowing that experience was easily over 100 hours long in a single playthrough. That game is, of course Persona 5 and the game’s updated complete edition Persona 5 Royal, which released in 2020. For the purposes of this ranking, Royal is the edition I’ll talk more about here, since it is the definitive version of the game.
Persona 5 is the newest mainline entry into the Persona series, a franchise that was originally a spinoff of the Shin Megami Tensei series from Atlus in Japan. Though the names sound confusing, the basic premise of the Persona series is this: some lucky people (usually teenagers) can summon creatures called Personas that are the true versions of themselves. While they start as a rag-tag group of kids with normal teenage problems, by game’s end, they attack and dethrone god! In the middle of all that comes a teenage life simulator, romanceable characters, and dungeon crawling. As one does.
For real though, Persona 5 is quite the game. You play as the protagonist, also known by his Persona Joker, who transfers to a new school after unfair shenanigans paint him as a delinquent. Instead of laying low, Joker ends up accidentally involved in a school scandal and finds out he can wield a Persona, along with a handful of other students he meets along the way as they become the heart-stealing Phantom Thieves.
Persona 5 is an incredibly story-heavy game, one that takes over 110 hours to complete with the Royal edition, so it’d be difficult to talk about the entire plot here. Overall though, Persona 5 hits all the right marks with its story, which unfolds in a fun and mysterious manner with enjoyable characters and shocking moments.
One of the things I love most about Persona 5, outside of the story and characters, is its style. Persona 5 oozes style from every aspect of the game, with its slick menu design, funky jazz soundtrack, and smooth combat that’s satisfying to pull off when done correctly. It makes sense that the game goes for the smooth criminal aesthetic, when the game revolves around the Phantom Thieves and their quest to steal the hearts of corrupt and evil adults in their lives.
Plus, the two main battle tracks from the game, “Last Surprise” and “Take Over” are incredibly hype bops that drive every combat encounter and crank it to 11.
If you’ve never played a turn-based RPG before, Persona 5 is an excellent start. Before this game, I wasn’t really a turn-based RPG type of person. Outside of Pokémon, growing up I had no interest in a game if it wouldn’t allow me to mash buttons to win. I didn’t need strategy if I could overpower my way through any tough enemy or boss after enough tries. I did eventually take the plunge for real with turn-based RPGs thanks to all the good things I heard about Persona 5, and since then a whole new world has been open to me.
One part visual novel, one part teenage life simulator, one part heist movie, and one part jazz concert, Persona 5 is a complete package.
6. Final Fantasy VII Remake
Until 2020, I had not beaten any of the games in the Final Fantasy VII universe. Shocking, considering its popularity and my known interest in a very specific Final Fantasy crossover series, but it wasn’t until this year that I beat the original Final Fantasy VII on my Vita (rest in the most peace) thanks to the urgings of a friend of mine.
And I am certainly glad I did, because Final Fantasy VII Remake hit so much harder after consuming all there was to know about the universe of this game. For me personally, Final Fantasy VII Remake is my unanimous game of the year for 2020. This game lived up to the hype, and more, of what was advertised in the years since its announcement.
Final Fantasy VII Remake is what it says on the tin: it is a full-scale remake of the original 1997 game, but only the opening few hours until the squad leaves Midgar for the first time. A strange (and frustrating) decision for some, given it seemed on the outset that developer Square Enix was attempting to milk this remake for all it was worth over the course of multiple installments. However, after beating Final Fantasy VII Remake earlier this year, that is definitely not the case.
Personally, I haven’t played a game that had as much attention to detail and as much characterization as Final Fantasy VII Remake has. What makes the original so beloved to many is the iconic set pieces alongside the memorable and lovable cast of characters. Final Fantasy VII Remake’s versions of Cloud, Tifa, Barret, and Aerith are by far the best versions of these characters, from their appearances to their personalities and in-game fighting styles.
Everything about Final Fantasy VII Remake was clearly handled with care about how it adapts its source material. Even though the ending shakes things up (to what end, no one knows, but it’s great to be theorizing about Final Fantasy VII lore now in 2020), it’s clear there was love poured into every aspect of this game to make it the definitive version of this story.
The combat now takes on a real-time action RPG feel to it, a turn away from its turn-based roots but still keeping it alive with it’s ATB pause feature that slows the world down as you contemplate your next move all the while. It’s a better, more refined version of Final Fantasy XV’s combat that hits the sweet spot between turn-based and real time action.
Final Fantasy VII Remake is also possibly one of the most gorgeous games I’ve played on the PS4 as well. Its landscapes do not hit Horizon Zero Dawn levels, but the character models and in-game cutscene direction are impeccably crafted and stylized, showcasing the full power of the PS4. Plus, I can’t not mention the soundtrack either, which is a gorgeous remastering of tracks from the original alongside new additions to fill in as needed.
I came into 2020 knowing only the basics of Final Fantasy VII’s plot and characters, but I will end it with a newfound appreciation and love for this world and its inhabitants thanks to Final Fantasy VII Remake.
5. Overwatch
There is nothing like the high I get from playing a really REALLY good game of Overwatch. In these rare moments: I hit the shots I need to hit, I use my ultimate in a clutch moment to save my team, or we all attack as a cohesive unit of six players to execute a perfect dive on an enemy support.
Most times, however, Overwatch is an incredibly frustrating game that I can’t stop playing. Before Overwatch, I had no interest in playing an online multiplayer game, thinking my enjoyment of video games would stay solely in single player experiences. After watching a few streamers I enjoy play the game — while also getting into the Overwatch League around the same time — I decided to take the plunge and get into my first multiplayer game.
Overwatch is a pretty user-friendly game for a first-timer to the genre. The game has 32 playable heroes over three classes: DPS, tank, and support. Each hero has a unique and diverse kit, with varying levels of a skill floor and ceiling, meaning even if you’re not the best at aiming or tracking, you’ll be able to find a hero that works well with your style.
While Overwatch has a lot of visual clutter which can get very confusing in the heat of the moment, the game does a solid job of explaining what the different game modes are and what you need to do in your role. Since I started playing in January 2018, I’ve clocked over 400 hours in Overwatch total, with support as my main role. While I’m not the best at the game — as I rank in gold for support and tank and silver for DPS — it’s hard not to log in and clock a few games to get my fix each day.
It’s not all sunshine and roses in the Overwatch community, however. The game is frustrating playing solo, as Overwatch relies on teamwork from your six-man squad and it’s hard to get a team to work together without playing on mics. Players throw games in competitive regularly or leave altogether, meaning the team is permanently down a player in all scenarios, making it difficult to win a game. Thankfully, I don’t play with mics on, so I don’t hear other players raging in frustration at me or my teammates, but toxicity rears its head in other ways.
And yet… I can’t stop playing. I’m always chasing the high I get when a game goes really well, or when my team pulls out an incredibly clutch fight in an evenly matched game. Plus, Overwatch really is a fun game to play even with its frustrations. The heroes have diverse movesets that are a riot to play, the maps are (mostly) a blast to run around in, and I get a major serotonin boost from hitting clutch heals or getting a sequence of key kills.
For all I rag on this game, Overwatch has been incredibly important to me during this console generation, which is why I place it in my top five here.
4. Kingdom Hearts III
I owe a lot of who I am today to the Kingdom Hearts franchise. I’ve talked at length before about what the series means to me — from the friends I’ve made and the memories I’ve shared with others — and Kingdom Hearts III is a big part of that journey. The announcement trailer for Kingdom Hearts III dropped on my birthday back in 2013, and since then I’ve been on a ride that’s shaped my life for the better.
A lot of my love for Kingdom Hearts III comes from the lead up to the game itself. Given how long it took for the game to release worldwide to fans, any crumb of information or two-minute trailer in that five-year span was a momentous occasion. Kingdom Hearts fans are a special breed of folks who get excited over the smallest nugget of information, who stay up all night to watch video game conferences half a world away just to see if there’s a glimpse of a new trailer. Kingdom Hearts fans experience joy and hype in a way I never got with any other fandom in my lifetime.
To me, Kingdom Hearts III isn’t just a game, it was — and still is — a fan experience I’ll never forget. For fans, Kingdom Hearts III was a myth of a game, a white whale. From its summer 2013 announcement until mid-2017, the development team had been nearly silent on any news about the game. It wasn’t until the summer of 2017 that news about Kingdom Hearts III came with any regularity, and even then every trailer drop was met with the same wild enthusiasm that you’d find after a Stanley Cup Final game winner.
A lot of fans have had mixed reactions to Kingdom Hearts III since its release, in part due to the years of hype bloating expectations to unreasonable levels, but also in part because it made some narrative decisions people weren’t happy with. Personally, outside of a few quibbles — which have since mostly been rectified with the recent DLC — I really enjoyed my time playing Kingdom Hearts III. In fact, it’s one of my favorite games in the franchise due to its impeccable eye for detail in the Disney worlds alongside unique and fun gameplay that refines a lot of what I liked about the series’ past.
Over time, the fandom will no doubt become less polarized about Kingdom Hearts III as they always do. I remember a time when Kingdom Hearts II — the fandom’s current consensus Best Game™ of the franchise — was criticized for being too easy upon its release. The release of the Re:Mind DLC earlier in 2020 has already ironed out many of the criticisms hardcore fans had, a step in the right direction as the series looks toward its unknown future.
I think back often on life pre-Kingdom Hearts III. Personally, I don’t think any video game release in my life will be anywhere close to the hype and excitement Kingdom Hearts III had. A lot of that is no doubt due to Kingdom Hearts III being the culmination of years of story arcs finally merging and wrapping up. Now? The direction the series will go in the future is unknown for the first time in nearly a decade, and I am quite looking forward to seeing where it goes.
3. Undertale
I owe my love of Undertale to my best friends, who I played this game with over a week or so one winter. Undertale wasn’t on my radar then, but my best friend got a handful of our mutual friends together to play the game at my house. For a few years, that was a tradition my friends and I had; we’d play a short video game over a few get-togethers where we’d pass the controller to one another after a death to get us all playing.
As we’ve grown older, we’ve unfortunately had to discontinue that tradition due to distance, but I’ll never forget our playthrough of Undertale we did together.
Undertale isn’t your typical video game. You don’t have to kill the monsters you encounter in the game. In fact, you get the best ending in the entire game if you don’t kill anyone, and instead spare the creatures you meet as you become friends with them. It’s a fantastic experience that I recommend playing, in part due to its short playtime of less than 10 hours, but also because it’s a game that needs to be played to understand its complexity and heart.
There’s a lot to love about Undertale. From its humor — which in part makes fun of itself as a video game, but also draws from the good, wholesome parts of internet culture — to the memorable, lovable characters and the impeccable, ear-wormy soundtrack. Undertale’s soundtrack is a favorite of musicians for its use of leitmotifs and callbacks, evoking a sense of comfort and respite, and has spawned countless fan covers in varying genres.
Undertale — and its sequel, but maybe-kinda-not, Deltarune — aren’t difficult in terms of gameplay or combat. At its heart, Undertale is a combination turn-based RPG bullet-hell, a unique blend that’s brilliantly put together by developer Toby Fox. It’s got its gimmicks and quirks, but a bit of pattern recognition and patience will turn into combat mastery in no time.
The real heart of Undertale lies in its story and overall message, that compassion doesn’t make you weak and through determination, even the impossible is possible. Of course, there is a lot more to it than that, and there’s a multitude of endings depending on what you do and who you save, if you save anyone at all. For all the simplicity Undertale exudes from its pixelated appearance, this game hides a lot of meaningful, emotional depth not a lot of AAA games possess today.
2. Horizon Zero Dawn
I did not think one of my favorite video game stories of all time would come out of a game that touts killing robot dinosaurs with a bow and arrow as its main attraction, but here we are. Horizon Zero Dawn is, in my opinion, criminally underrated even though it has sold over 10 million copies. While Breath of the Wild won accolade after accolade during its release year, I personally hold the belief that Horizon Zero Dawn is a much stronger game than the Game of the Year winner in 2017.
Why? Let me count the ways.
For starters, I think about Horizon Zero Dawn and its story a lot. Don’t get me wrong, the combat of Horizon Zero Dawn is top tier, and once you master the bow and the varying other weapons in the game (personally, I run the game with two bows of differing skillsets, and two slingshots that froze machines then blew them up for massive damage) you feel like a certified badass. Killing robot dinosaurs is the main selling point of the game that gets you in the door, and for good reason.
What keeps you sticking around for more is the story. Horizon Zero Dawn is a post-apocalyptic tale, where humanity has gone full circle back to its roots of tribal hunter-gatherer societies. The story revolves around Aloy, the bow-wielding protagonist who is an outcast and is looking for answers about her past. On her journey of self-discovery, she uncovers a dangerous organization and finds out she’s more important to the narrative than once thought.
While that’s simplifying things to avoid spoilers, Horizon Zero Dawn is not what it seems on the surface. The deeper you go into the game’s narrative, the more chilling and terrifying its reveals become about what lead to the downfall of humanity. Especially considering that it feels we could really be teetering on the brink of the future Horizon Zero Dawn lays out for us. The people before Aloy’s time make incredibly human choices, frustratingly mad choices that make so much sense in how horrifying they are.
Horizon Zero Dawn’s narrative deserves to be experienced rather than told here, so I really do implore you to play this game and see it for yourself. There’s a lot to enjoy about Aloy and her no-nonsense style and abrasive quips that soften over time as she gains friends and allies for the first time in her life. The vistas of Horizon Zero Dawn are the best out of any game I’ve ever played, a marvel considering the game came out in 2017 before bigger heavy hitters took the stage in the PlayStation pantheon.
This game took me by surprise with its depth when I first played it on release three years ago and has become one of my favorite games of all time since. I absolutely cannot wait to see what the sequel Horizon Forbidden West has in store in the years to come, as it’s clear Aloy’s journey is only just beginning.
1. Nier: Automata
Nier: Automata is a game that made me think, a lot. It made me think about my own mortality and what I’d leave behind when I’m gone. It made me think about my place in the world and how utterly alone we are in this vast universe. It also made me cry over a goddamn credits sequence. But more on that later.
Putting Nier: Automata at No. 1 was the easiest decision I made while making this list. No video game this generation impacted me as much as Nier: Automata has on an emotional and psychological level. Surprised? I was too when playing this game as to how affected I was about the plight of a handful of androids.
Nier: Automata’s main cast of characters — 2B, 9S, and A2 — are human-looking androids who are fighting in a seemingly endless war against the cold and calculating machines for control of planet Earth. The game is actually a sequel to the Nier and Drakengard series from director Yoko Taro, who also directs Automata, but is its own standalone story with only background hints to the wider picture.
The game is incredibly plot heavy, so I won’t spoil it here, but over the course of the narrative, the androids learn the truth behind their existence while breaking away from their “emotions are prohibited” mantra instilled in them by their superiors. Psychology plays a huge role in Nier: Automata’s narrative, something I didn’t understand much upon first playing but have since grown to really appreciate thanks to various YouTube essays.
Much like a handful of games on this list, Nier: Automata is a game best experienced when played. This game will run the gamut on your emotions, as what starts as a fun action RPG with robots will make you question your existence in this world alongside the characters you play as. Compound that with the sad and haunting soundtrack that accompanies your every move throughout the world and you have one bonafide introspective experience packaged as an anime hack-and-slash video game.
If there’s one moment to highlight from Nier: Automata that showcases what this game is all about, it’s none other than the end credits sequence. Spoilers, in a sense, so skip past the video if you care to, but I will say: this moment will get you in your feelings like nothing else.
So, after fighting your way through the game’s five main routes, Nier: Automata ends in the most “death of the author” way possible by… shooting down the credits in a bullet hell sequence. That is, until, it becomes too much for you to do alone. Only then will you get the option to accept help from other players who beat the game with a flood of encouraging messages and additional bodies to fend off the credits.
The catch is, all those players who helped you? They had to sacrifice their saved data to do so. Once you finish the credits, you yourself will be given the option to sacrifice your saved data to help a random stranger you don’t know finish this game. It is the ultimate show of self-sacrifice and community, one which ties the themes of Nier: Automata together in a perfect bow.
There’s a lot more I could say about Nier: Automata in this space, about the characters I grew to love and the choices I made throughout the game. But if there’s one thing I want to make clear about why Nier: Automata is my top game of the generation, it’s that it made me feel things about myself and others that no other game has before.
After all: “A future is not given to you. It is something you must take for yourself."
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